D1:
I have set the development company the time limit of 60 weeks to complete production and release the game at the end of that set timescale. The game is open world and will technically have endless playing time but the main storyline will consist of around 20 hours as the exploring of the world and side activities will make up the bulk of the game. In my Gantt chart which I have already discussed it will be directly followed by the development team and features all the tasks needed to complete the game. After researching online and looking at various sources I have came to the conclusion that the production should be scheduled to 60 weeks to make sure everything is complete in time which I believe is an adequate timescale for each individual task within production whether it be voice acting or marketing etc.
I decided to produce an open world survival game
with zombies as this is the current trend in the video game market spread
across all 3 dominating platforms. Some of the most popular games which are the
same genre of mine are: DayZ, H1Z1, Zombie, Miscreated, Call Of Duty’s Zombies
feature etc. All these games have been released within the last 3 years and
many are still being released today which justifies my reasoning for a Zombie
survival game. This current trend of zombies will still be popular in years to come in my opinion which means there will be a makret for this for some time.
Budget
I have researched many publishing games budgets and
indie developer’s budgets and have settled mine at a good number. I have set it
at £100,000 which is a high number for a first development by an indie company
but I have ways of generating funds for the production. Firstly I will use
websites like crowdfunding and GoFundMe where users will pledge money towards
the production. It may seem like a long shot but many companies have created
outstanding games via this method such as popular multiplayer survival game
Escape From Tarkov which as fully funded via GoFundMe. Crowdfunding is a go to
for many development companies in this current age as it is effective and is a
current trend in the video game market for gamers to pledge funds towards a
project they like. The timescales for my development are featured on the Gantt chart here for the developers to follow.
Gantt Chart

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